
As a Computer Engineer with a passion for game design and development, I possess a strong foundation in Unity 2D and 3D. Primarily using C# as my programming language, I have developed several game prototypes and contributed to various open-source projects. I am skilled in using Adobe Photoshop and Illustrator for graphic design. Additionally, I am proficient in using Blender for 3D modeling. My creativity, problem-solving abilities, and attention to detail have aided me in crafting engaging and immersive game experiences. I am eager to continue learning and growing as a game developer, and I am actively seeking opportunities to apply my skills in a professional setting.
We achieved a great success by advancing to the finals of the Technofest competition in the field of educational technologies, among 123,000 teams. Our aim was to provide students with an interactive learning experience through a drone simulation, and we accomplished it.
Shadow Retro is a pixel art style black and white top-down shooter game. Game mechanics contains build systems and real time action at the same time . Can be checked in my Google Play account.
Teamwork and Collaboration