Dynamic 3D artist with proven experience in modeling high-quality assets for visual effects and video games. Strong communicator and team player
Overview
12
12
years of professional experience
Work History
Curator\Head of Curatorial Department
Digital Arts University
03.2024 - 04.2025
Helped students learn 3D modeling software including Zbrush, Blender, Maya, Substance Painter by providing step-by-step instructions and guidance
Conducted live sessions, answered students' questions, and provided constructive feedback on their projects to help them improve their technical skills.
Created additional learning resources, including video tutorials and reference guides, to support students
Fostered a collaborative learning environment by encouraging students to share their work, providing peer feedback, and promoting creative problem-solving.
Monitored and evaluated the performance of curators, providing feedback, organizing regular team meetings, and ensuring high-quality service delivery.
Coordinated the creation of supplementary learning materials (tutorials, reference guides, FAQs) to enhance the student experience and support the curriculum.
Acted as the main point of contact for escalated student issues, offering resolutions and ensuring student satisfaction.
Analyzed student feedback and learning outcomes to continuously improve support strategies and optimize the learning experience.
Permanent Makeup Artist
Self-employed
09.2018 - 03.2020
Working with clients, practicing soft skills
Maintained strict hygiene and safety standards during all procedures, promoting a clean and comfortable environment for clients.
Supported salon operations by maintaining an inventory of necessary supplies and equipment.
Developed a personal brand strategy and executed it successfully
3D Artist
Aveas Media
04.2014 - 06.2018
Creation of 3D models of buildings for the strategy game "Heritage of Times" in the social network "VK"
Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
Consistently met deadlines through effective time management and prioritization of tasks.
Conducted modeling and texture optimization for real-time 3D game applications.
Enhanced visual appeal of game environments by designing and modeling 3D assets.
Intern
Sperasoft
06.2013 - 08.2013
Creating highpoly\lowpoly 3D character models
Baking various texture maps
Сreated PBR textures for characters
Gained valuable experience working within a specific industry, applying learned concepts directly into relevant work situations.
Gaining practical experience with various 3D modeling programs, improving qualifications and expanding technical skills.
Explored new technologies and approaches to streamline processes.
Indigenous Recruitment & Community Relations Advis at Fanshawe College - School Of Digital And Performing ArtsIndigenous Recruitment & Community Relations Advis at Fanshawe College - School Of Digital And Performing Arts