
With 4 years of industry experience, I began my career as a 3D artist and eventually discovered my strengths in game design and product management. I am one of the co-founders of On Off Games, where I have had the experience of launching a hit game and several profitable games. Coming from the core of the industry, I understand every aspect of game development, which allows me to communicate effectively with the entire team. I prefer to illustrate my ideas through 3D drawings to convey how the game should look and what needs to be done.
I created character models, environment models, and scene designs for hyper casual games; contributed to improving visual quality by working on lighting and color adjustments within the game scenes. I balanced low-poly and high-poly models during the modeling and design processes to achieve optimization. I completed projects using various 3D modeling software such as Adobe Photoshop, Autodesk Maya, and Blender.
Game Analytics
Design Documentation
Level Design
Asset Management
Game Economy Design
Video Production
Problem-Solving
Unreal Engine
Unity
Blender
Maya
Photoshop