Summary
Overview
Work History
Education
Skills
Timeline
Generic
Yasin Tatar

Yasin Tatar

Game Designer - Level Design
İstanbul

Summary

Experienced Game Designer & Unity Specialist with 6 years of expertise in game optimization, level design, and asset integration. Proficient in creating immersive game environments using pre-existing models and animations while enhancing performance through advanced optimization techniques. Strong understanding of weapon and character mechanics, ensuring fluid and engaging gameplay experiences. Capable of refining low-quality assets and improving graphical fidelity to enhance the overall game experience. Adept at managing game states, balancing mechanics, and designing compelling game worlds. Fluent in English and Turkish with a commitment to delivering high-quality interactive experiences

Overview

6
6
years of professional experience
2
2
Languages

Work History

Game Designer

Goldon Studios
03.2022 - 04.2025
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Adapted designs based on platform capabilities to ensure optimal performance across various devices.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Contributed to successful game launches, working closely with marketing teams to promote key features and updates.

Game Designer

Ore System
06.2024 - 01.2025
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Achieved positive user feedback by rapidly addressing reported issues and incorporating valuable suggestions into future updates.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.

Founder

Fyros Games Studio
01.2023 - 08.2024
  • I founded my own studio to make a mobile multiplayer first person shooter game and also took part in the development.
  • With my own little effort, I managed the marketing part of the game and reached 10 thousand downloads.
  • Negotiated favorable contracts with suppliers, reducing costs while maintaining product quality.
  • Secured sufficient funds to cover business obligations by tracking expenses and budgeting accurately.

Level Designer

Ore System
09.2021 - 02.2022
  • Enhanced player immersion by designing intricate and interactive game environments.
  • Optimized resource usage by employing smart asset placement strategies that reduced draw calls without sacrificing visual quality or gameplay experience.
  • Actively participated in cross-discipline meetings, effectively communicating design intentions and collaborating with other team members to ensure unified project vision.
  • Delivered polished levels on time by effectively managing tight deadlines under pressure while maintaining attention to detail.
  • Ensured high-quality user experiences by addressing technical issues such as collision detection, clipping, and pop-in artifacts.
  • Improved overall gameplay flow by refining level pacing, objectives, and challenges.
  • Developed and implemented game levels with in-game mechanics.

Education

No Degree - Econometrics And Quantitative Economics

Marmara University
Istanbul, Turkey
04.2001 -

Skills

Level design

Timeline

Game Designer

Ore System
06.2024 - 01.2025

Founder

Fyros Games Studio
01.2023 - 08.2024

Game Designer

Goldon Studios
03.2022 - 04.2025

Level Designer

Ore System
09.2021 - 02.2022

No Degree - Econometrics And Quantitative Economics

Marmara University
04.2001 -
Yasin TatarGame Designer - Level Design