Summary
Overview
Work History
Education
Skills
Timeline
Generic
Yasin Tatar

Yasin Tatar

Game Designer - Level Design
İstanbul

Summary

Experienced Game Designer & Unity Specialist with 6 years of expertise in game optimization, level design, and asset integration. Proficient in creating immersive game environments using pre-existing models and animations while enhancing performance through advanced optimization techniques. Strong understanding of weapon and character mechanics, ensuring fluid and engaging gameplay experiences. Capable of refining low-quality assets and improving graphical fidelity to enhance the overall game experience. Adept at managing game states, balancing mechanics, and designing compelling game worlds. Fluent in English and Turkish with a commitment to delivering high-quality interactive experiences

Overview

6
6
years of professional experience
2
2
Languages

Work History

Game Designer

Goldon Studios
03.2022 - 04.2025
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Adapted designs based on platform capabilities to ensure optimal performance across various devices.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Contributed to successful game launches, working closely with marketing teams to promote key features and updates.

Game Designer

Ore System
06.2024 - 01.2025
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Achieved positive user feedback by rapidly addressing reported issues and incorporating valuable suggestions into future updates.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.

Founder

Fyros Games Studio
01.2023 - 08.2024
  • I founded my own studio to make a mobile multiplayer first person shooter game and also took part in the development.
  • With my own little effort, I managed the marketing part of the game and reached 10 thousand downloads.
  • Negotiated favorable contracts with suppliers, reducing costs while maintaining product quality.
  • Secured sufficient funds to cover business obligations by tracking expenses and budgeting accurately.

Level Designer

Ore System
09.2021 - 02.2022
  • Enhanced player immersion by designing intricate and interactive game environments.
  • Optimized resource usage by employing smart asset placement strategies that reduced draw calls without sacrificing visual quality or gameplay experience.
  • Actively participated in cross-discipline meetings, effectively communicating design intentions and collaborating with other team members to ensure unified project vision.
  • Delivered polished levels on time by effectively managing tight deadlines under pressure while maintaining attention to detail.
  • Ensured high-quality user experiences by addressing technical issues such as collision detection, clipping, and pop-in artifacts.
  • Improved overall gameplay flow by refining level pacing, objectives, and challenges.
  • Developed and implemented game levels with in-game mechanics.

Education

No Degree - Econometrics And Quantitative Economics

Marmara University
Istanbul, Turkey
04.2001 -

Skills

Level design

Game analytics

Game Design

Technical Artist

Graphics & Visual Quality Specialist

Game Optimization Specialist

Art and animation

User interface design

Glitch and bug resolution

Game balancing

Time management abilities

Adaptability and flexibility

Unity

Timeline

Game Designer

Ore System
06.2024 - 01.2025

Founder

Fyros Games Studio
01.2023 - 08.2024

Game Designer

Goldon Studios
03.2022 - 04.2025

Level Designer

Ore System
09.2021 - 02.2022

No Degree - Econometrics And Quantitative Economics

Marmara University
04.2001 -
Yasin TatarGame Designer - Level Design