Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Veli Can Aygül

Veli Can Aygül

VFX And Technical Artist
Istanbul,34

Summary

I’m a real-time VFX artist with experience in mobile and PC game development. I specialize in Shader Graph, Houdini, and optimization for stylized and high-performance effects. I've also contributed to tool development for character and environment pipelines.

Overview

5
5
years of professional experience
1
1
Language

Work History

VFX Artist

Ntroy
03.2021 - 05.2022
  • We developed a mid-core game. I was responsible for all the VFX here.
  • Delivered high-quality assets on time by effectively managing workload and meeting tight deadlines under pressure.
  • Optimized VFX assets for various platforms, maintaining visual integrity while adhering to performance constraints.

VFX Artist

Belyum Games
03.2022 - 06.2022
  • I was responsible for VFX in Hyper Casual Games

VFX Artist Technical Artist

GameFlex
06.2022 - 06.2025
  • We were working on a casual mobile game in the tower defense genre.
  • We worked on a casual mobile game in the tower defense genre. I was responsible for creating high-quality visual effects (VFX) and focused heavily on performance optimization in a fast-paced development environment.
  • Mentored junior VFX artists, sharing industry knowledge and fostering professional growth.
  • During the R&D phase, I developed various tools using Shader Graph to support both character and environment visuals.

Education

High School Diploma -

Aol
Istanbul
04.2001 -

Skills

Unity Particle System

Timeline

VFX Artist Technical Artist

GameFlex
06.2022 - 06.2025

VFX Artist

Belyum Games
03.2022 - 06.2022

VFX Artist

Ntroy
03.2021 - 05.2022

High School Diploma -

Aol
04.2001 -
Veli Can AygülVFX And Technical Artist