Summary
Overview
Work History
Education
Software
Interests
Timeline
Generic

Tuna Tolga Gulsen

Senior Hard Surface Artist/Digital Artist
Ankara

Summary

  • The Senior 3D Artist with 5+ years of AAA experience in the game industry. An outstanding performer in both hard surface modeling and organic modeling. After being promoted to Art Director status, he managed a team capable of creating visually appealing content with a strong understanding of industry needs and human relationships, as well as creating optimized models that are engine/game ready from start to finish. Work well with other disciplines in a studio environment. Fully experienced with full game development cycles. He was promoted to Project Lead and continues his duties.

Overview

11
11
years of professional experience
5
5
years of post-secondary education
2
2
Languages

Work History

Project Lead

TaleWorlds Entertainment
08.2024 - Current
  • Working closely with Art Directors, Programmer Leads and Producers.
  • Mentoring - identify and provide opportunities to the team for development and growth
  • Recruitment/onboarding - involvement in recruiting new members into the department and onboarding them into our culture and workflow
  • Ensuring delivery capabilities of the team are maintained against deadlines, specs and budget

Art Director

TaleWorlds Entertainment
12.2020 - 08.2024
  • Creatively lead in any situation, author and underwrite the ambition and vision of the project
  • Taking ownership and authority in creativity, and leading external engagements
  • Understanding the needs and obstacles faced by artists, to propose effective and ambitious solutions.
  • Oversee the end to end production, taking ideas and concepts through to final presentation material
  • Strong level of visual critique based on artistic and technical fundamentals
  • Very good in human relations and team leadership

Senior 3D Artist

TaleWorlds Entertainment
08.2015 - 12.2020
  • Transformed ideas into high-quality, visually appealing 3D concepts.
  • Worked on designing and making solutions on 3D assets.
  • Created high-quality 3D game-ready Low-Poly models for the game engine.
  • Worked on every step on 3D model production pipeline. High-poly modeling, High-poly to Low-poly PBR map baking. UV unwrapping, Texture Painting, Rigging, Made meshes compatible with engine.
  • Worked closely with Art Director, 3D Modelers, Concept Artists, and Programmers to implement visual designs created for the game
  • Maintained high level of quality of assets while working within design constraints and balancing performance issues.
  • Approached with various modeling techniques to the desired ideas. Therefore I have wide software palette that gives me to do Polygonal SubD Modeling, CAD Modeling, and Digital Sculpting
  • Thanks to traditional sculpture education background, I knew both organics models such as human anatomy and hard surface models

2D Artist. Intern

Zibumi
07.2014 - 10.2014
  • Worked on color theory and lighting techniques in wanted drawings.
  • Illustrations made for some mini-games.

Education

Bachelor of Arts - Sculpture

Hacettepe Universty
09.2008 - 08.2013

Software

Zbrush

Fusion360

3Ds Max

Blender

Substance Painter

Keyshot

Marmoset Toolbag

Quixel DDO

Xnormal

Moi3d

Photoshop

Adobe Premiere

Unity Engine

Interests

Playing Airsoft, watching Sci-Fi movies, 3D print out some figures and weapons that I made, playing games, and doing a camp in nature

Timeline

Project Lead

TaleWorlds Entertainment
08.2024 - Current

Art Director

TaleWorlds Entertainment
12.2020 - 08.2024

Senior 3D Artist

TaleWorlds Entertainment
08.2015 - 12.2020

2D Artist. Intern

Zibumi
07.2014 - 10.2014

Bachelor of Arts - Sculpture

Hacettepe Universty
09.2008 - 08.2013
Tuna Tolga GulsenSenior Hard Surface Artist/Digital Artist