

I have been developing 2D and 3D games for about two years, both independently and as part of a team. I have experience in game design, grid-based systems, and NavMesh navigation systems. Using Unity and C#, I design user-friendly and smooth game interfaces, optimize game mechanics, and improve performance. I follow SOLID principles to write clean, maintainable, and scalable code. I prioritize high-quality standards and focus on creating innovative and functional solutions.
Coding skills
✅ Match-3 Game (2D, Puzzle)
A grid-based match-3 puzzle game developed in Unity, focusing on smooth gameplay mechanics and optimized performance. Implemented user-friendly UI and efficient game logic following SOLID principles.
✅ Tower Defense Game (3D, Strategy – Themed)
A themed tower defense game built in Unity, featuring strategic enemy pathfinding with NavMesh and dynamic tower placement mechanics. Designed engaging level progression and balanced gameplay.
✅ More Projects on GitHub
You can find additional projects and code samples on my GitHub: [https://github.com/FaBBrow]