Summary
Overview
Work History
Skills
Languages
Websites
Affiliations
Timeline
Generic

Sinan Şahin

Bursa,16

Summary

30 years old, highly-motivated employee with desire to take on new challenges. Strong work ethic, adaptability, and exceptional interpersonal skills. Adept at working effectively unsupervised and quickly mastering new skills. Creative professional excels in team-driven and autonomous roles with expertise in 3D modeling and rendering. Proactive problem-solver with exceptional communication skills.

Overview

8
8
years of professional experience

Work History

Freelancer

Anywhere
02.2021 - Current
  • Optimized 3D models for optimal performance on various hardware platforms.
  • Collaborated with other artists to ensure a cohesive art style throughout the project.
  • Developed optimized 3D models, UVs, and materials to be used in game engines.
  • Optimized 3D models for real-time rendering in gaming engines.
  • Performed quality control checks on 3D models and textures.

3D Architectural Visualizer

Escape Architecture
Bursa
04.2016 - 11.2017
  • Developed detailed textures, materials, lighting, and camera angles to accurately represent building designs.
  • Created 3D models of buildings and interiors for clients using software such as 3ds Max, V-Ray, and Unreal Engine.
  • Developed detailed 3D models from conceptual sketches and specifications.
  • Prepared and unwrapped UV maps for texture application.
  • Created high and low-poly models depending on project requirements.

3D Artist / Level Designer

Combat Waffle
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Performed quality assurance checks on every model before it was sent out for review by the client or publisher.
  • Created low polygon meshes from high resolution sculpts using retopology techniques.
  • Modified existing models by adding and removing polygons, adjusting UVs, optimizing material channels, as needed per project specifications.
  • Communicated with clients regarding progress on their projects and any potential issues they may have encountered during development cycles.
  • Researched new technologies related to 3D art production pipelines and workflow optimization.
  • Incorporated feedback from team members into revised designs of existing levels.

3D Artist

Personal Projects
  • Optimized 3D models for real-time rendering within the Unity game engine.
  • Built texture maps from scratch using Adobe Photoshop or Substance Painter.
  • Composed lighting setups for scenes in order to achieve desired results when rendered out.
  • Optimized 3D models for real-time rendering in gaming engines.
  • Created high and low-poly models depending on project requirements.
  • All of this has been done in projects like 'Prince of Persia Remake - Ancient Temple,' which you can find on ArtStation.

Skills

  • Autodesk Maya
  • Zbrush
  • Substance Painter
  • Unreal Engine
  • Unity
  • Quality controls
  • Adaptability and Flexibility
  • Attention to Detail
  • Graphic Design
  • Time Management
  • Problem-solving abilities

Languages

Turkish
First Language
English
Advanced (C1)
C1

Affiliations

  • I love watching movies, I'm also an avid PC and console gamer, and I love sports.

Timeline

Freelancer

Anywhere
02.2021 - Current

3D Architectural Visualizer

Escape Architecture
04.2016 - 11.2017

3D Artist / Level Designer

Combat Waffle

3D Artist

Personal Projects
Sinan Şahin