3Ds MAX


Over 10 years experience as 3D Artist with technical knowledge balanced with creative ability and a hands-on approach.
Visual and spatial and spatial awarness.
Problem solving approach fast learning and adaptable.
Ability to take direction well
Ability to create visually appealing and high quality 3D game assets.
Able to troubleshoot technical issues related to creating 3D art and a willingness to learn new softwares & workflows.
Maintaining positive relationships with internal artists and external vendors.
Collaborated with industry experts to innovate production processes, on the 2.D Voluspa project with Roof Games, focusing on stylized modeling and hand-painted textures.
Creating and Supplying sculpt brushes for 3D modelling, applying similar tecniques of concept artists on handpainted style.
Help Junior artists implement and learn the required workflows and softwares with Lead Artist Under the Direction of Art Director.
Creating stylized 3D assets and texture paintings with the rest of the team.
Solving design problems of the functional dynamic assets with tecnical artist.
Rendering & Lighting & Camera rig: Having Archviz background using Unreal or Unity i can create appealing realtime and baked visuals using latest tecnologies like realtime ray tracing
Unity Connect Cinematic Challange
Visual Arts Teacher at Education Volunteers Foundation
Former KSSK Underwater Hockey and Rugby Player
3Ds MAX
Maya
Blender
Photoshop
Substance Painter
Substance Designer
Zbrush
3DCoat
Topogun
Rizom UV
Marmoset Toolbag
Unreal Engine
Unity Engine
3DfZephyr
Agisoft Photoscan
Azure DevOps
Shotgun
Jira
Stable Diffusion
Midjourney
ChatGPT
Vray & Arnold Render
Alison: Product Design & Manufacturing
Diving
Motorcycles
Hiking
Cinematography
Linked in :High Risk Communication
Linked in :Leading Gen:Z
Linked in :Stable Diffusion:Tips and Tricks
Linked in :Self Leadership
Linked in :Learning Art Direction
Domestika: Introduction to Photgrammetry by David Chumilla
Alison: Product Design & Manufacturing