

Creative and detail-oriented 3D Environment Artist with over 6 years of experience crafting high-quality, immersive game levels using Unreal Engine. Proven expertise in leading level decoration for Steam-released titles such as 'Shame Legacy' and 'Testament: The Order of High Human.' Proficient in environment layout, lighting, asset integration, cinematic sequencing, and optimization to ensure a seamless player experience. Committed to delivering gameplay-driven worlds through strong collaboration and innovative problem-solving skills.
Unreal Engine (Blueprints, Level Sequencer)
Environment Design & Level Layout
Lighting & Post-Processing Effects
3D Asset Integration & Scene Composition
Blender, Maya, 3ds Max, ZBrush
Substance Painter, Adobe Photoshop
Game Optimization (performance, texture, memory)
Basic Shader Creation & VFX
Outside of my professional work, I am passionate about storytelling, world-building, and exploring different cultures—interests that deeply influence my design sensibility. I enjoy analyzing games for their level pacing, atmosphere, and emotional tone, which helps me constantly improve as a designer. I actively follow industry trends and new tools in game development. My lifestyle is built around creativity, focus, and continuous learning, often experimenting with new software or techniques in my free time.
https://www.linkedin.com/in/milad-ramezani-5a3355161/