Summary
Overview
Work History
Education
Skills
References
Training
Social Network
Timeline
Generic
Milad Ramezani

Milad Ramezani

3D Environment Artist / Level Designer
Istanbul

Summary

Creative and detail-oriented 3D Environment Artist with over 6 years of experience crafting high-quality, immersive game levels using Unreal Engine. Proven expertise in leading level decoration for Steam-released titles such as 'Shame Legacy' and 'Testament: The Order of High Human.' Proficient in environment layout, lighting, asset integration, cinematic sequencing, and optimization to ensure a seamless player experience. Committed to delivering gameplay-driven worlds through strong collaboration and innovative problem-solving skills.

Overview

9
9
years of professional experience
6
6
years of post-secondary education
3
3
Languages

Work History

Lead Environment & Level Designer

Fairyship Games
03.2019 - 07.2024
  • Led environment layout and performance enhancement for Steam-released titles Testament: The Order of High Human and Shame Legacy
  • Designed environments, lighting systems, and in-game cinematics
  • Coordinated asset integration using modular workflows
  • Collaborated with concept and 3D teams to ensure visual consistency
  • Mentored junior artists in environmental storytelling and optimization
  • Optimized performance by managing texture usage, lighting quality, and asset complexity across levels
  • Improved in-game performance by implementing LOD systems and occlusion culling for large outdoor environments
  • Reduced memory usage through texture compression and lightmap size adjustments
  • Streamlined material instances and cleaned up unused assets to optimize project size and loading times
  • Worked closely with QA and programmers to monitor frame rates and resolve bottlenecks across multiple levels

3D Generalist / Technical Artist

Ifa Tasvir Ariya Group
01.2016 - 01.2019
  • Led environment layout and cinematic sequences for the Javanmardan animation series
  • Managed camera movements, lighting, and rendering using Unreal Engine and Maya
  • Delivered final rendered scenes for broadcasting

Education

Bachelor of mechanics - fluid

Chamran University
Rasht, Gilan
01.2010 - 01.2014

Bachelor of Economic and administrative science - international trade and business

Dogus University
01.2024 - Current

Skills

References

Moe, Naderi, Co-Founder at Fairyship Games, mnaderimanesh@gmail.com, Fairyship Games, linkedin.com/in/moe-naderi-400182180

Training

Outside of my professional work, I am passionate about storytelling, world-building, and exploring different cultures—interests that deeply influence my design sensibility. I enjoy analyzing games for their level pacing, atmosphere, and emotional tone, which helps me constantly improve as a designer. I actively follow industry trends and new tools in game development. My lifestyle is built around creativity, focus, and continuous learning, often experimenting with new software or techniques in my free time.

Social Network

https://www.linkedin.com/in/milad-ramezani-5a3355161/

Timeline

Bachelor of Economic and administrative science - international trade and business

Dogus University
01.2024 - Current

Lead Environment & Level Designer

Fairyship Games
03.2019 - 07.2024

3D Generalist / Technical Artist

Ifa Tasvir Ariya Group
01.2016 - 01.2019

Bachelor of mechanics - fluid

Chamran University
01.2010 - 01.2014
Milad Ramezani3D Environment Artist / Level Designer