Summary
Overview
Work History
Education
Skills
Timeline
Generic
Mesut ALKAN

Mesut ALKAN

Mid/Senior Game Developer
Ankara

Summary

Experienced game developer with a strong background in Unity and C#, specialized in mobile and multiplayer racing games.
Skilled in performance optimization, scalable architecture, and agile team collaboration. Focused on delivering fun, polished, and technically sound gameplay experiences.

- Portfolio project on Github:

https://github.com/naktus00/NinjaRunCasual

- My new multiplayer match game "Triple Match King" gameplay:

https://drive.google.com/file/d/1yMtnyI8S5HF_X61zsW8KFnpQuje_udHn/view?usp=sharing

Overview

3
3
years of professional experience

Work History

Game Developer

Clap Games
09.2021 - 04.2024
  • My first project "Merge Slime": https://play.google.com/store/apps/details?id=com.clapgames.mergeslime&hl=tr&gl=US
  • Car Race Game - Multiplayer: (Previously published, currently unavailable.)
  • Police Car Multiplayer: (Previously published, currently unavailable.)
  • Also contributed to various other racing simulation projects with different concepts
  • Developed and successfully published mobile games in the casual and car racing simulation genres, with 3 years of industry experience.
  • Built multiplayer game infrastructure using Photon PUN, including lobby systems, matchmaking, room management, and real-time synchronization.
  • Took active part in the full production cycle of game mechanics, level design, and user interactions.
  • Wrote modular and maintainable code structures in C# following object-oriented programming (OOP) principles.
  • Developed performance-oriented, scalable, and reusable codebases on the Unity engine.
  • Designed scalable game systems using advanced Unity features such as ScriptableObjects and event-based architecture.
  • Created and implemented prototypes for various game types to deliver innovative and player-centric gameplay experiences.
  • Designed user interfaces in accordance with UI/UX principles to improve player engagement and usability.
  • Collaborated effectively in cross-functional teams, contributing to both programming and game design processes.
  • Conducted post-launch game analysis and implemented updates and improvements based on user behavior and feedback.
  • Successfully integrated complex systems such as in-game economy, quest systems, and vehicle dynamics.
  • Specialized in both mobile optimization (Android/iOS) and multiplayer architecture throughout various projects.
  • Optimized memory usage and managed dynamic game content using the Addressable Asset System.
  • Developed custom editor tools and debug utilities to streamline game design and testing workflows.
  • Utilized in-game physics systems (raycasting, rigidbody, collider layer masking) to deliver realistic simulation experiences.

Education

Bachelor of Science - Electrical, Electronics And Communications Engineering

Ankara Yıldırım Beyazıt Üniversitesi
Ankara, Turkey
04.2001 -

Skills

Game development with Unity

C# programming language

Mobile game optimization

Multithreading and asynchronous operations (C# Task, Coroutine, Job System)

Dynamic content management with Addressable Asset System

Developing physics-based mechanics

UI/UX design and implementation

Multiplayer systems

Online game development using Photon PUN

Version control systems (Git)

In-game economy and progression systems

Agile teamwork practices

Implementing game design documents into production

Timeline

Game Developer

Clap Games
09.2021 - 04.2024

Bachelor of Science - Electrical, Electronics And Communications Engineering

Ankara Yıldırım Beyazıt Üniversitesi
04.2001 -
Mesut ALKANMid/Senior Game Developer