C#
I have accumulated nearly six years of experience in the game industry, predominantly utilizing the Unity game engine. Throughout my career, I have demonstrated a high level of professionalism while overseeing the development of casual games from inception. My responsibilities have encompassed managing diverse development teams and facilitating effective communication among art, design, level design, and marketing departments. With comprehensive expertise in various facets of game development, I have proficiently handled tasks such as gameplay coding, UI design, animation, editor and in-game tools, physics, optimization, shipping, UX design, marketing tools, system coding, testing, and more.
While I have primarily focused on puzzle casual genres, my personal projects have encompassed a range of genres including RTS, Word Puzzle, Tower Defence, and Rouge Like games. My versatile experience has enabled me to adapt to different game types and genres.
I am an enthusiastic learner, adept at solving complex problems, and thrive as an integral part of a collaborative team. I firmly believe that effective communication and meticulous planning are essential elements for successfully managing and distributing project tasks among team members, resulting in a 100% success rate.
For me, what I do is not merely a job, but an enjoyable experience that presents ample opportunities for learning, growth, and creating an enhanced working environment for my colleagues. My passion for game development has always been a driving force behind my dedication and commitment to excellence.
Github :
Worked On Games :
Leading production crews
C#
Unity
Git
System Architecture
System Design
Spine
Firebase