Unreal Engine

My main attraction towards visual arts have been about design and aesthetical themes since I was little, and in my early teens I got more and more into camera movements, lightings in a scene, and overall end product of a visual product, from the very polygons of the model to the last pixel of it's scenes render.
At Fomo Games, I excelled as a Marketing Artist, leveraging social media to enhance brand visibility and engaging directly with audiences.
In my spare time, I focused on creating cinematics in Unreal Engine, and tried to develop and enhance my style of filmmaking and editing.
My expertise in 3D modeling and animation, particularly with Blender, alongside a knack for creative collaboration, significantly contributed to the innovative project development. My work is characterized by mostly my understanding of beauty and creative inspiration.
Unreal Engine
Blender
After Effects
Unity
Filmmaking
Composing
Nature
Travel
Philantrophy
Anthropology