
Passionate and self-taught Game Developer with a solid IT and software background. Experienced with Unity and C#, developing small 3D prototypes inspired by League of Legends’ Swarm Mode and turret defense mechanics. Familiar with AI-assisted modeling tools like Meshy.ai for creating and animating 3D assets. Graduated from Uludağ University with an Associate Degree in Computer Programming (2018–2020). Previous experience in Cloud Solutions and ERP software development has strengthened my technical foundation, debugging ability, and structured problem-solving approach. Currently focused on enhancing my gameplay programming, asset integration, and level design skills to contribute to creative and technically challenging game projects.
Unity