Perforce Helix Core Version Control


Complex problem-solver with analytical and driven mindset. Dedicated to achieving demanding development objectives according to tight schedules while producing impeccable code. Software development professional with experience in developing and designing web applications using HTML, CSS, JavaScript, Angular, Node.js, and React. Adept at developing and deploying complex backend systems, web services and databases.
Interpersonal Communication
Perforce Helix Core Version Control
Unreal Engine
Microsoft Office
Microsoft Azure
My first job after graduating. With my previous experience I quickly show my value and got responsibility of developing Azure Applications. My main role is full stack development but I introduced Enterprise VR Applications to our CEO. I put the foundation for further VR development while I still develop .NET projects for our company.
• Collaborated with project managers to select ambitious, but realistic coding milestones on pre-release software project development.
• Updated old code bases to modern development standards, improving functionality.
• Introduced agile methodologies and development best practices to division to enhance product development.
• Specialized on Azure Applications
• Introduced VR ArchViz projects
• Integrated real-time workflows using Unreal Engine.
• Designed customized solutions for proposals to potential customers.
• Collaborated on stages of systems development lifecycle from requirement gathering to production releases.
I was invited to teach game development with Unreal Engine 4 for Akdeniz University Game Jam.
The classes was online and streamed on Google Developer Communities Turkey Youtube channel. I showed how to approach to game development from a object oriented programming perspective, in a very basic way.
I was a invited to instruct game development with Unreal Engine 4 for a The goal was teaching how the students can bring game to their levels as well as giving the basic understanding of Object Oriented Programming through Unreal Engine's blueprints and Gameplay Framework.
Transformed the desired experiences to VR Applications and developed the applications. I was responsible of all workflow; level creation, lighting, UI and programming.
Here I learned how to be a team member and importance of a good leader. It wasn't easy but I tamed my ego here to become a better team player. I wasn't only carrying begs, I also helped other departments to be ready for next guest.
I was an intern here while I was a high school student studying Industrial Machines. I learned diagnosing the electronic circuits and learn how biometric authentication systems such as Face ID products works and how to setup them.
Learned to design and implement sophisticated gameplay systems and implement them in unreal engine using C++.
I was studying Electric and Electronic here. I specialized on Industrial Machines. This was my first steps into programming since we developed many different Arduino projects with our Teachers such as: