Summary
Overview
Skills
Software
Timeline
Work History
Education
İlbey Ataberk CAN

İlbey Ataberk CAN

Unreal Engine Specialist / Full Stack Developer
İstanbul

Summary

Complex problem-solver with analytical and driven mindset. Dedicated to achieving demanding development objectives according to tight schedules while producing impeccable code. Software development professional with experience in developing and designing web applications using HTML, CSS, JavaScript, Angular, Node.js, and React. Adept at developing and deploying complex backend systems, web services and databases.

Overview

9
9
years of professional experience
2
2
Languages

Skills

Interpersonal Communication

Software

Perforce Helix Core Version Control

Unreal Engine

Microsoft Office

Microsoft Azure

Timeline

Lead Developer - Meta X Create
11.2023 - Current
Software Developer - CloudCan
11.2021 - 10.2023
Invited Instructor - Google Developer Comunities Turkey -DSC Akdeniz Un
04.2021 - 05.2021
Temporary Instructor - BAU IDEA
10.2020 - 11.2020
Lead Developer - Space Opera
09.2017 - 09.2019
Bellboy - Keten Suites Hotel
10.2015 - 05.2016
Intern - Vizyotek Teknoloji
10.2015 - 05.2016
Bahcesehir University - Bachelor of Arts, Digital Game Design
04.2001 -
Maçka Mesleki Ve Teknik Anadolu Lisesi - High School Diploma,
04.2001 -

Work History

Lead Developer

Meta X Create
11.2023 - Current
  • Consolidated junior developer input on new projects into comprehensive forecasts, addressing task-level estimates and dependencies.
  • Participated in software field testing to verify performance of developed projects.
  • Maintained up-to-date documentation for application architecture, design decisions, and coding standards to facilitate efficient knowledge transfer among team members.
  • Tested software products for strong functionality and optimization.
  • Communicated with art, production and programming teams to design innovative VR elements and optimize quality for better user experiences.
  • Developed next generation integration platform for internal applications.
  • Collaborated with fellow engineers to evaluate software and hardware interfaces.
  • Developed functional databases, applications and servers to support websites on back-end.

Software Developer

CloudCan
11.2021 - 10.2023

My first job after graduating. With my previous experience I quickly show my value and got responsibility of developing Azure Applications. My main role is full stack development but I introduced Enterprise VR Applications to our CEO. I put the foundation for further VR development while I still develop .NET projects for our company.

• Collaborated with project managers to select ambitious, but realistic coding milestones on pre-release software project development.

• Updated old code bases to modern development standards, improving functionality.

• Introduced agile methodologies and development best practices to division to enhance product development.

• Specialized on Azure Applications

• Introduced VR ArchViz projects

• Integrated real-time workflows using Unreal Engine.

• Designed customized solutions for proposals to potential customers.

• Collaborated on stages of systems development lifecycle from requirement gathering to production releases.

Invited Instructor

Google Developer Comunities Turkey -DSC Akdeniz Un
04.2021 - 05.2021

I was invited to teach game development with Unreal Engine 4 for Akdeniz University Game Jam.


The classes was online and streamed on Google Developer Communities Turkey Youtube channel. I showed how to approach to game development from a object oriented programming perspective, in a very basic way.

Temporary Instructor

BAU IDEA
10.2020 - 11.2020

I was a invited to instruct game development with Unreal Engine 4 for a The goal was teaching how the students can bring game to their levels as well as giving the basic understanding of Object Oriented Programming through Unreal Engine's blueprints and Gameplay Framework.

Lead Developer

Space Opera
09.2017 - 09.2019

Transformed the desired experiences to VR Applications and developed the applications. I was responsible of all workflow; level creation, lighting, UI and programming.

Bellboy

Keten Suites Hotel
10.2015 - 05.2016

Here I learned how to be a team member and importance of a good leader. It wasn't easy but I tamed my ego here to become a better team player. I wasn't only carrying begs, I also helped other departments to be ready for next guest.

Intern

Vizyotek Teknoloji
10.2015 - 05.2016

I was an intern here while I was a high school student studying Industrial Machines. I learned diagnosing the electronic circuits and learn how biometric authentication systems such as Face ID products works and how to setup them.

Education

Bachelor of Arts - Digital Game Design

Bahcesehir University, Karaköy/İstanbul
04.2001 -

Learned to design and implement sophisticated gameplay systems and implement them in unreal engine using C++.

  • Received BAU Apply Scholarship
  • Graduated with 3.12 GPA
  • Developed 2D, 3D and VR games and applications both single-player and multiplayer

High School Diploma -

Maçka Mesleki Ve Teknik Anadolu Lisesi, Nișantașı/İstanbul
04.2001 -

I was studying Electric and Electronic here. I specialized on Industrial Machines. This was my first steps into programming since we developed many different Arduino projects with our Teachers such as:


  • Mini Sumo Robots for a Yıldız Teknik University Yıldız Savașları Contest (Quarter Finals)
  • A self patrolling and remote controllable security robot (My first leading experience). I was the programmer of the robot and used C with Arduino IDE.
  • 3D Printers based on Prusa. I was one of the assistants of our teacher. Also we presented those 3D printer in Turkey Innovation Expo and many others.
İlbey Ataberk CANUnreal Engine Specialist / Full Stack Developer