Summary
Overview
Work History
Education
Skills
Additional Information
Interests
Timeline
Projects
Projects
Generic
Fatih DİKMEN

Fatih DİKMEN

Game Developer
Sapanca,Sakarya/Turkey

Summary

Creative Game Developer with an eye for engaging, interactive experiences. A dedicated professional with more than 5 years experience implementing various gameplay mechanics for multiple platforms. Looking to join a new organization in the role of Game Developer. Robust experience in creating games while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations.

Overview

7
7
years of professional experience
2
2
Languages

Work History

Co Founder

HyperFlow Games
Ankara
01.2020 - 05.2022
  • Created hyper casual prototypes based upon design ideas using such programming languages as C#.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Contributed ideas and suggestions in team meetings and delivered updates on deadlines, designs and enhancements.
  • Wrote code on Unity platform using C#.
  • Conducted regular design reviews throughout game development process.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Developed and maintained courteous and effective working relationships.
  • Worked flexible hours across night, weekend and holiday shifts.

Game Developer

In Game Group
Istanbul
11.2020 - 12.2020
  • Created hyper casual prototypes based upon design ideas using C# and Unity Game Engine.
  • Worked on hyper casual games with a team of 5 employees as Lead Game Developer.
  • Worked closely with Art Department to break down project goals into various job duties and tasks.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Used debugging techniques to identify issues with computer code and resolve errors
  • Mentored newly hired and junior developers in office and departmental policies and procedures
  • Cultivated professional working relationships with marketing department, other design personnel and upper management
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively
  • Prioritized tasks and carefully managed time to consistently meet delivery dates
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements

Game Developer

Self Employed
Sakarya, Sapanca
01.2015 - 01.2020
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Monitored social media and online sources for industry trends.
  • Resolved conflicts and negotiated mutually beneficial agreements between parties.
  • Prototyped more than 100 hyper casual games.

Education

No Degree - Software Engineering

Celal Bayar Üniversitesi
Manisa
04.2001 -

Skills

    Game prototypes

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Additional Information

I left the university in the 3rd year for medical reasons and after recovering back to my normal condition I didn't want to waste anymore time and jumped into the game development industry as soon as possible. I've been working on self projects and professional projects for more than 5 years. I've used various types of tools to prototype faster and I've collaborated with bigger groups. (Voodoo, Rollic Games, Homa Games, Kwalee, TapNation...)

Currently I have 1 online word game and some hyper casual games on Google Play and App Store.

Interests

Playing piano

Travelling

Playing coop indie games with friends

Reading books

Timeline

Game Developer

In Game Group
11.2020 - 12.2020

Co Founder

HyperFlow Games
01.2020 - 05.2022

Game Developer

Self Employed
01.2015 - 01.2020

No Degree - Software Engineering

Celal Bayar Üniversitesi
04.2001 -

Projects

  • https://app.sensortower.com/android/US/fbs-games/app/halloween-run/com.HyperFlowGames.HalloweenRun/overview
  • https://app.sensortower.com/android/US/fbs-games/app/pop-it-runner/com.hyperflowgames.popitrunner/overview
  • https://app.sensortower.com/android/US/fbs-games/app/trick-shots/com.HyperFlowGames.TrickShots/overview
  • https://play.google.com/store/apps/details?id=com.fbsgames.wordgame&hl=en&gl=US
  • https://app.sensortower.com/android/US/fbs-games/app/olympics-run/com.hyperflowgames.olympicsrun/overview
  • https://app.sensortower.com/ios/ar/yunus-emre-keles/app/water-mazes/1570288487/overview
  • https://app.sensortower.com/ios/us/yunus-emre-keles/app/catch-the-beats/1570235513/overview
  • https://app.sensortower.com/ios/au/yunus-emre-keles/app/canon-shooter/1570262089/overview
  • https://app.sensortower.com/ios/gb/yunus-emre-keles/app/iq-runs/1570272936/overview

Projects

  • https://app.sensortower.com/android/US/fbs-games/app/halloween-run/com.HyperFlowGames.HalloweenRun/overview
  • https://app.sensortower.com/android/US/fbs-games/app/pop-it-runner/com.hyperflowgames.popitrunner/overview
  • https://app.sensortower.com/android/US/fbs-games/app/trick-shots/com.HyperFlowGames.TrickShots/overview
  • https://play.google.com/store/apps/details?id=com.fbsgames.wordgame&hl=en&gl=US
  • https://app.sensortower.com/android/US/fbs-games/app/olympics-run/com.hyperflowgames.olympicsrun/overview
  • https://app.sensortower.com/ios/ar/yunus-emre-keles/app/water-mazes/1570288487/overview
  • https://app.sensortower.com/ios/us/yunus-emre-keles/app/catch-the-beats/1570235513/overview
  • https://app.sensortower.com/ios/au/yunus-emre-keles/app/canon-shooter/1570262089/overview
  • https://app.sensortower.com/ios/gb/yunus-emre-keles/app/iq-runs/1570272936/overview
Fatih DİKMENGame Developer