Autodesk Maya


I am a highly skilled 3D modeler with extensive experience in Maya
for hard surface modeling, ZBrush for organic modeling, Marvelous
Designer for creating 3D cloth, and Substance Painter for texturing.
Additionally, I have proficiency in using Marmoset Toolbag for baking
textures and rendering, as well as Unreal Engine for level designing
and creating environments.
Throughout my career, I've created 3D models, props, and scenes
for games, optimized for various platforms. I am passionate about
3D modeling and game development, always seeking opportunities
to learn and improve my skills.
You can find more details about my
experience and projects on my personal website:
https://esfandiar.net/
Feel free to contact me for collaboration or further inquiries.
Texturing
Autodesk Maya
Substance Painter
Zbrush
Marvelous Designer
Photoshop
Marmoset Toolbag
Unreal Engine 5
After Effect
Reality Capture
Video Game
Movie
Traveling