Summary
Overview
Work History
Education
Skills
Websites
Software
Interests
Work Availability
Work Preference
Quote
Languages
Timeline
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Mohsen Esfandiar

Mohsen Esfandiar

3D Artist, Modeler, Specialist, Generalist
istanbul

Summary

I am a highly skilled 3D modeler with extensive experience in Maya
for hard surface modeling, ZBrush for organic modeling, Marvelous
Designer for creating 3D cloth, and Substance Painter for texturing.
Additionally, I have proficiency in using Marmoset Toolbag for baking
textures and rendering, as well as Unreal Engine for level designing
and creating environments.
Throughout my career, I've created 3D models, props, and scenes
for games, optimized for various platforms. I am passionate about
3D modeling and game development, always seeking opportunities
to learn and improve my skills.

You can find more details about my
experience and projects on my personal website:
https://esfandiar.net/
Feel free to contact me for collaboration or further inquiries.

Overview

8
8
years of professional experience

Work History

Character Artist

Nil
01.2025 - 03.2025
  • Worked closely with animators to ensure seamless integration of character models into game environments.
  • Collaborated with team members to create visually consistent characters for various projects.
  • Mentored junior artists by sharing knowledge and providing constructive feedback, fostering a supportive team environment.
  • Implemented effective rigging techniques, enabling smooth character animations and interactions.
  • At Nil Studio, I worked on a series of nostalgic characters, focusing on creating stylized designs fully compatible with Unreal Engine 5’s Metahuman system. My goal was to ensure that each character could support realistic facial and body animations while maintaining a cohesive visual style. Since the project targeted mobile platforms, optimization was a key priority—I carefully balanced detail and performance to ensure smooth, high-quality results on limited hardware.

Character Artist

DIVERGE
06.2023 - 03.2024
  • At Diverge, I spearheaded creation of lifelike characters based on 3D scans, ensuring full compatibility with UE5's MetaHuman system. Additionally, I excelled in designing outfits, grooming characters, and crafting scenes for cinematic rendering
  • Coordinated with artists and designers to determine approaches for animating micro-expressions.

3D Designer, Level Designer

Inoland Studio
02.2023 - 06.2023
  • During my tenure at Inoland Studio, I wore multiple hats—from 3D Artist and Character Designer to Environment Level Designer and Generalist. I worked on various projects, including game-ready assets and scenes for the Unreal Engine Marketplace and the IBG2 game. Using tools like Maya, Substance Painter, and ZBrush, I created high-quality models and environments. I also built levels in Unreal Engine 5, adding modular assets, blueprints, particle effects, and post-processing to enhance gameplay and visuals. A big focus of my role was balancing visual quality with performance across different platforms.

3D Designer, Level Designer

Kalao
10.2021 - 01.2023
  • At Kalao, I worked on a Metaverse project that showcased NFTs in interactive, customizable galleries. Using Unreal Engine 5, I handled everything from environment design and level layout to 3D modeling, texturing, and optimization. I also designed and built a custom character to enhance the immersive experience. The role helped me grow my skills in environment design, real-time optimization, and character creation for virtual worlds.

3D Designer, Level Designer

Incytel Games
07.2019 - 09.2021
  • At Incytel, I worked on a mobile game as a 3D Artist, designing both characters and environments. Without a dedicated concept artist, I combined my own ideas with reference materials to develop original and engaging designs. I focused on aligning visuals with gameplay needs, collaborating closely with the team to bring everything to life. This experience pushed me to be more creative, flexible, and team-oriented in a fast-paced setting.

3D Designer, Level Designer

SiMedix
07.2018 - 06.2019
  • At Simedix, I focused on creating assets and environments for Unreal Engine in both stylized and realistic styles. I used Maya for modeling and Substance Painter for detailed texturing. One highlight was designing emojis for a children's project, which sparked my passion for stylized art. The role strengthened my skills in level design and gave me the chance to experiment with different techniques while collaborating closely with the team.

Education

Bachelor of Science - Computer Engineering

Mazandaran University of Science And Technology
Babol, Iran
04.2001 -

Skills

Texturing

Software

Autodesk Maya

Substance Painter

Zbrush

Marvelous Designer

Photoshop

Marmoset Toolbag

Unreal Engine 5

After Effect

Reality Capture

Interests

Video Game

Movie

Traveling

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Work Preference

Work Type

Full TimePart TimeContract Work

Location Preference

On-SiteRemoteHybrid

Quote

Every problem is a gift—without problems we would not grow.
Tony Robbins

Languages

English

Timeline

Character Artist

Nil
01.2025 - 03.2025

Character Artist

DIVERGE
06.2023 - 03.2024

3D Designer, Level Designer

Inoland Studio
02.2023 - 06.2023

3D Designer, Level Designer

Kalao
10.2021 - 01.2023

3D Designer, Level Designer

Incytel Games
07.2019 - 09.2021

3D Designer, Level Designer

SiMedix
07.2018 - 06.2019

Bachelor of Science - Computer Engineering

Mazandaran University of Science And Technology
04.2001 -
Mohsen Esfandiar3D Artist, Modeler, Specialist, Generalist