Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Timeline

Egecan Yıldırım

Istanbul

Summary

I am a graduate of Bahcesehir University Computer Engineering.

In 2017, I started my career as a software engineer at ecording company. In 2019, I founded the "Whoops Games" mobile game studio to realize my dreams. After dozens of games published with my team, I had to close my company in 2023 due to financial circumstances. After that, I started working for a company called ecording as the Product Manager of the application called "ecordingApp". After this very nice and fun experience that lasted 1 year, I started looking for a job as a "Game Designer" in a "Hack and Slash" type game project.

Overview

7
7
years of professional experience
4
4
years of post-secondary education
2
2
Languages

Work History

Product Manager

Ecording
03.2023 - 03.2024

I had a great experience as the product manager of the mobile application "ecordingApp". ecordingApp is a mobile application where you can meet your own and the world's needs with the ecoPoints you get while you are confirming the tasks given for the benefit of the world and taking action against the global climate crisis.

  • Reviewed sales, customer concerns, and new opportunities to drive business strategy at weekly planning sessions.
  • Coordinated project planning and execution with team members and team leads.
  • Prioritized roadmap in order to achieve product goals and metrics.
  • Collaborated with sales, marketing, and development teams to launch products on time and within budget.
  • Coordinated design meetings and decisions with internal departments and teams.
  • Assessed costs and estimated production capabilities to evaluate economic viability.
  • Communicated effectively with team members to deliver updates on project milestones and deadlines.
  • Analyzed metrics to measure product performance.

Founder

Whoops Games
09.2019 - 02.2023

I founded the Whoops Games game studio in 2019. We focused on developing hyper casual and casual games.

  • We have developed and tested more than 100 games. In this process, we worked with 3 publishing companies.
  • In 2021, our game "Idle Animal Evolution" achieved good success, being downloaded more than 6 million times.
  • Apart from my financial and corporate responsibilities at Whoops Games, I also worked as "Game Developer" and "Game Designer".

Lead Game Designer

Whoops Games
09.2019 - 02.2023

In this position, I was thinking of good game ideas and making presentations to the publishing game studio. I was turning the approved game ideas into very detailed documents (Game Design Document). I would write all the important parts of a game project, such as software, game mechanics, graphics, music, game scenes, and story, in these documents and present them to the team. In addition, with my team, I was analyzing the data of each game and planning all the updates and fixes to be made based on this data.

  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Developed and implemented game levels with in-game mechanics.
  • Optimized game performance and loading times for mobile platforms to enhance user experience.
  • Created prototypes based upon design ideas using such programming languages as Lua and C#.
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product.

Lead Unity Developer

Whoops Games
09.2019 - 04.2021

I developed mobile games using the C# software language in the Unity game engine. During this process, I took on the leadership of the software team. My team and I have developed dozens of mobile games adhering to object-oriented programming principles. We worked in coordination with our software team using the Agile method. I designed and prepared the test methods of the games we developed.

  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Conducted regular design reviews throughout game development process.
  • Followed specifications and technical limitations when developing to meet established design and gameplay objectives.

Software Engineer

Ecording
06.2017 - 08.2019
  • I applied engineering principles and knowledge of programming language(C#) to build software solutions for end users.
  • Worked with software development and testing team members to design and develop robust solutions to meet client requirements for functionality, scalability, and performance.
  • Coordinated with other engineers to evaluate and improve software and hardware interfaces.

Education

Bachelor's Degree - Computer Engineering

Bahcesehir University, Turkey / Istanbul
09.2015 - 06.2019

Skills

Unity Game Engine

C# Software Language

Lua Software Language

Interpersonal Communication

A/B Testing

Agile Software Development

Project Planning

Product Strategy

Data Analytics

Wireframe Design

Accomplishments

In 2021, our game "Idle Animal Evolution" achieved good success, being downloaded more than 6 million times.

Timeline

Product Manager - Ecording
03.2023 - 03.2024
Founder - Whoops Games
09.2019 - 02.2023
Lead Game Designer - Whoops Games
09.2019 - 02.2023
Lead Unity Developer - Whoops Games
09.2019 - 04.2021
Software Engineer - Ecording
06.2017 - 08.2019
Bahcesehir University - Bachelor's Degree, Computer Engineering
09.2015 - 06.2019
Egecan Yıldırım