Summary
Overview
Work History
Skills
Websites
Accomplishments
Software
Interests
Timeline
Generic
Dogacan Utku Tenekecioglu

Dogacan Utku Tenekecioglu

Game Developer
İzmir

Summary

I have worked on over 250 games, including bigger tittles like Snake vs Block and soft launching games like Parents Run, gaining experience in Unity, C#, and game development fundamentals. I’ve developed skills in creating tools like inventory and quest systems, optimizing performance, and managing teams. My experience includes DevOps practices, editor tool creation, localization, procedural generation, and cross-platform development. I’ve also gained insights into publisher-developer relationships, A/B testing, and managing large-scale live projects

Overview

5
5
years of professional experience
2
2
Languages

Work History

Team Lead

Vojii
08.2023 - Current
  • Managed a team that developed and tested over 40 mobile games, including tower defense and roguelite genres, using Unity and C#.
  • Designed new gameplay mechanics and implemented retention strategies that increased player engagement through advanced analytics tools.
  • Secured an exclusive partnership with Voodoo, utilizing industry-standard SDKs for integration and analytics.
  • Mentored junior developers in Unity development, code optimization, and best practices.

Team Lead

Juicy
08.2023 - 12.2024
  • Spearheaded revenue growth for Snake Vs Block, achieving a 94% increase through targeted updates and A/B testing with Firebase and custom in-game telemetry.
  • Worked with tools like remote configs and rapid A/B testing to improve player experience and monetization.
  • Created advanced editor tools to streamline game updates and reduce iteration time.
  • Gained experience managing large-scale, live projects with millions of users.
  • Learned how to handle already published big titles, integrating tools for live content updates and real-time player data analysis.

Unity Game Developer

HalfBite
10.2022 - 08.2023
  • Developed hybrid-casual and mid-core games, including hunting games, focusing on gameplay systems like quests, achievements, and inventory management.
  • Improved asset usage and optimized performance with Unity Profiler and Visual Studio.
  • Built reusable editor tools for efficient game development and maintained comprehensive documentation.
  • Enhanced code modularity and reusability across projects.
  • Gained expertise in creating robust quest, achievement, and inventory systems while refining my documentation practices.

Founder

Screaming Parrots
04.2022 - 09.2022
  • Utilized Odin Inspector for UI and tool enhancements and built custom tools without relying on external libraries.
  • Began working with advanced concepts like UniRX and Zenject for improved workflow and dependency injection.
  • Strengthened skills in managing teams.
  • Gained important insights into publisher-developer relationships, understanding the importance of collaboration between both parties for successful titles.

Unity Developer

Dirty Leds
12.2021 - 03.2022
  • Developed games for multiple platforms, including PlayStation and PC, integrating assets like Rewired and Unity's New Input System.
  • Built foundational knowledge of Unity multiplayer systems and enhanced cross-platform capabilities.
  • Explored procedural content generation.
  • Worked on localization for multiple different languages.

Unity Developer

Playtrick
08.2020 - 08.2021
  • Transitioned from Junior Developer to Team Lead while working on multiple game development projects.
  • Learned the basics of DevOps, including building games with SDKs and managing data collection.
  • Released game updates post-launch, ensuring seamless integration with analytics tools.
  • Started working with fundamental editor coding concepts and introduced tools like Odin Inspector to improve development workflows.
  • Acquired foundational knowledge of DevOps practices, SDK integration, and game release workflows.

Junior Game Developer

Ollric Games
01.2020 - 06.2020
  • Learned the fundamentals of game development, focusing on Unity and C#.
  • Gained experience in core game design principles, coding basics, and team collaboration.
  • Applied foundational knowledge to small-scale projects, building confidence in technical and creative skills.
  • Took on a lead organizer role for the development team, improving planning and task delegation.
  • Established a strong foundation in game design, Unity workflows, and collaborative development.

Skills

Unity

C#

Technical Expertise

Performance improvement

Process improvement

Coaching and mentoring

Employee evaluation

Product management

Resource allocation

Workflow management

Employee training

Risk management

Accomplishments

  • Created over 250 games across different genres during my career.
  • Successfully launched 4 soft-launch titles, including Parents Run.
  • Partnered with Voodoo, resulting in the release of multiple successful games.
  • Boosted Snake Vs Block revenue by 94% through targeted improvements and testing.

Software

C#

C

C

Python

Php

Css

Java

Interests

Gaming

Coding

Playing Drums

Warhammer 40k

Timeline

Team Lead

Vojii
08.2023 - Current

Team Lead

Juicy
08.2023 - 12.2024

Unity Game Developer

HalfBite
10.2022 - 08.2023

Founder

Screaming Parrots
04.2022 - 09.2022

Unity Developer

Dirty Leds
12.2021 - 03.2022

Unity Developer

Playtrick
08.2020 - 08.2021

Junior Game Developer

Ollric Games
01.2020 - 06.2020
Dogacan Utku TenekeciogluGame Developer