Git


Game Developer
With 5+ years in game development, I’ve built and shipped over 50 titles across genres like puzzle, idle, shooter, and simulation. As a studio founder, I led both technical development and business operations, including LiveOps and project management.
I specialize in modular Unity systems (inventory, skills, economy), and use URP + Shader Graph for optimized visuals. I’ve run successful LiveOps for high-engagement games like Wild West Gunfighter and managed 4 soft launches with data-driven iteration.
I also maintain a GitHub portfolio focused on reusable, production-ready Unity tools.
🔹 Developed 50+ games and contributed to two live mobile titles, focusing on gameplay systems, optimization, and technical implementation.
🔹 Built a modular template project using ScriptableObjects, event-driven architecture, and assembly definitions—now the base of all studio games.
🔹 Improved development speed by refining and optimizing the shared template.
🔹 Enhanced performance through URP tuning, GPU instancing, and memory optimizations.
🔹 Contributed to LiveOps and Soft Launch titles with debugging, optimization, and feature delivery.
🔹 Created custom shaders via Shader Graph and optimized rendering pipelines for performance and visual quality.
Provided technical support and contributed to in-house projects as part of my internship.
Oracle Database Programming with SQL
Git
Firebase
Playfab
Photon
Extenject: Dependency Injection
GameAnalytics
UniTask
Addressable
Oracle Database Programming with SQL
Oracle Database Design
Database Programming with PL/SQL