

A motivated Software Engineer, adept in dynamic environments, brings expertise in Unity3D with extensive experience. Specialized in mobile game development with a focus on creating engaging gameplay systems, highly optimized performance, and scalable architectures—demonstrating a commitment to innovation and high-quality player experiences.
Developed custom interactive games for special events and client-specific projects such as cinema zones and shopping malls, delivering over 10 interactive game experiences.
Developed educational games across the USA, South Korea, and Japan. Contributed to 20+ projects and one AR product. All games were location-based, covering areas such as Toronto Zoo animals, New York City landmarks, Pacific Historic Parks, Tokyo Metropolitan University, Incheon City, and SK Telecom.
I contributed to the development of a specialized framework tailored for procedural training projects in Unity 3D. This framework, seamlessly integrated into Unity Editor, is meticulously designed to necessitate zero coding, thereby facilitating the creation of VR Training projects effortlessly.
Worked closely with Unity3D to break down project goals into various job duties and tasks for a start-up company to make a 3D low poly indie PC game that published on Steam called as "Hell Scape Two Brothers".
Unity 3D for Android, IOS, PC ,WebGL, AR, VR