

I have nearly 5 years of experience in game development. I started my career by creating hyper-casual prototypes for mobile, then moved on to developing hybrid-casual and arcade idle games. Later, I transitioned into the PC game industry, where I worked on a multiplayer game project.
For over 1.5 years, I worked on a multiplayer game called Eyes of War, which combines real-time strategy (RTS) with third-person action gameplay. I was responsible for all aspects of the unit system, including AI, control mechanics, and the entire combat system for the soldiers.
I am currently still part of the team, working on a new PC project.
https://store.steampowered.com/app/2343930/Eyes_of_War/
At Hypernova Games, I developed nearly 20 prototypes in genres such as hyper-casual, hybrid-casual, and arcade idle. I’m sharing gameplay videos of some of the projects I worked on in the following link.
https://drive.google.com/file/d/1dwkeinRznTXS3jT478ZNq6OXeCP639Sj/view?usp=sharing
At YZD Elektrik, I was involved in multiple SCADA and PLC automation system projects, taking part in the entire process—from initial project planning to on-site commissioning.
C#
Object Oriented Programming
Unity
Version control systems
DOTS
Network
Teamwork
Optimization
Multi-player collaboration
Design Patterns