Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic

AHMET EMİR ÇELİK

3D Character Artist
Istanbul

Summary

Passionate Character Artist with a strong commitment to creating high-quality 3D characters and assets in both realistic and stylized styles. Extensive experience in designing, modeling, and texturing using industry-leading tools such as ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine 5. Skilled in developing detailed character models, hair cards, and realistic outfits, with a focus on versatility in design. Proven ability to create look dev scenes for both game and presentation purposes and contribute to cinematic sequences. Known for a keen eye for detail, creativity, and a collaborative approach, with a track record of applying feedback effectively and consistently meeting deadlines to deliver visually compelling assets that enhance immersive gameplay experiences.

Overview

2
2
years of professional experience
11
11
years of post-secondary education

Work History

3D Character Artist

Inventuna Games-Heroes Chained
11.2021 - 6 2022
  • esigned and Created High-Quality In-Game Characters: Expertly developed detailed and visually compelling in-game characters that contribute to immersive gameplay experiences and enhance overall game aesthetics
  • Developed Hair Cards and Groomed Assets in XGen: Proficient in creating and refining hair cards, using XGen to achieve realistic and detailed grooming for characters, enhancing visual fidelity and authenticity.
  • Sculpted Mayinhara, the Lead Character of the Game: Expertly crafted the detailed features of Mayinhara.
  • Modeled Props, Armor, and Weapons: Skilled in creating detailed and functional 3D models for a variety of in-game assets, including props, armor, and weapons, ensuring high-quality designs that enhance gameplay and visual appeal.
  • Contributed to Cinematic Production: Engaged in the creation and refinement of cinematic sequences, collaborating on storyboard development, animation, and integration to deliver compelling and visually engaging storytelling elements.
  • Designed Enemy Characters, Including Bosses and NPCs: Created and developed diverse enemy characters, including challenging bosses and interactive NPCs, with a focus on unique visual designs and gameplay impact to enrich the overall game experience.

3D Character Artist

Individual Client
08.2024 - 09.2024
  • Conceptualized and Modeled Four Horror-Themed Characters for an Upcoming VR Game: Designed and created four distinct horror-themed characters, from initial concept through to final 3D modeling, tailored specifically for an immersive VR experience.
  • Created Hair Cards Using Maya: Designed and developed hair cards in Maya, focusing on achieving realistic and detailed hair
  • Created Textures Using Substance Painter: Applied and refined textures with Substance Painter.
  • Created Outfits Using Marvelous Designer: Created detailed and realistic outfits with Marvelous Designer
  • Created Look Dev Scene in Real-Time Renderer for Horror Game Characters: Developed a look development scene using a real-time renderer to showcase all characters modeled for the horror game, providing a comprehensive view of their design, textures, and details.

3D Character Artist

Individual Client
04.2024 - 07.2024
  • Designed Cyberpunk Techwear Character Concept: Developed a detailed and innovative cyberpunk techwear character concept, incorporating futuristic elements and design aesthetics to create a visually striking and thematically cohesive character
  • Modeled Character Based on Approved Concept Art: Transformed an accepted cyberpunk techwear character concept into a detailed 3D model, ensuring accurate implementation of design elements and adherence to the approved artistic vision.
  • Created Character Outfits Using Marvelous Designer: Designed and developed realistic character outfits using Marvelous Designer, incorporating advanced garment simulation techniques to achieve accurate and visually appealing clothing.
  • Painted Textures Using Substance Painter: Utilized Substance Painter to create and apply detailed textures to 3D models, enhancing visual fidelity with accurate surface details, colors, and materials.
  • Created Look Dev Scene for Modeled Characters in Marmoset Toolbag: Developed a look development scene in Marmoset Toolbag, showcasing the characters I modeled with high-quality rendering and detailed lighting to highlight their design and textures effectively.

3D Sculptor

Efes Bronze
04.2023 - 07.2023
  • Created High-Quality 3D Scenes for Bronze Casting Statues: Designed and developed three detailed 3D scenes intended for bronze casting, demonstrating expertise in translating intricate digital models into physical art forms with attention to accuracy and artistic detail.
  • Sculpted and Posed Historically Accurate Characters: Expertly crafted and posed characters with meticulous attention to historical accuracy, ensuring authentic representation and detailed fidelity for historical projects and presentations.
  • Utilized ZBrush Throughout the Entire Pipeline: Proficiently employed ZBrush for the full 3D modeling pipeline, from initial concept and sculpting to detailing and final output, ensuring high-quality results and efficient workflow.
  • Created Render Scenes for Presentations: Developed and produced high-quality render scenes for presentations, showcasing detailed visualizations and effectively communicating design concepts and final outputs.

3D Character Artist

Demiurge Studios
02.2023 - 03.2023
  • Worked on the 'Feeder' Character for an Unannounced Horror Game Project: Contributed to the design and development of the 'Feeder' character for a freelance horror game project, focusing on creating a compelling and terrifying visual design that aligns with the game's dark and immersive atmosphere.
  • Modeled Character Based on Provided Concept Art: Translated detailed concept art into a fully realized 3D character model, ensuring accurate representation and adherence to the artistic vision provided for the unannounced horror game project.
  • Textured Character Using Substance Painter: Applied detailed textures and materials to the character model using Substance Painter, enhancing visual realism and fidelity while adhering to the project’s artistic and technical requirements.
  • Developed a Look Dev Scene Using Unreal Engine 5: Created a comprehensive look development scene in Unreal Engine 5, showcasing character with accurate lighting, materials, and rendering techniques to achieve high-quality visual presentation.

Education

Bachelor of Cartoon And Animation - Cartoon And Animation

Bahçeşehir University
01.2018 - Current

High School Diploma - undefined

Nişantaşı Birey High School
01.2014 - 04.2018

Skills

    Hair and Grooming

    Character Design & Modeling:

    Adobe Photoshop

    Anatomy knowledge

    Real-Time Rendering

    Shader Development

    Unreal Engine

    Texturing

    3D Sculpting

    Retopologize

    Clothing Design

    Cinematic Production

Languages

Turkish
English

Timeline

3D Character Artist

Individual Client
08.2024 - 09.2024

3D Character Artist

Individual Client
04.2024 - 07.2024

3D Sculptor

Efes Bronze
04.2023 - 07.2023

3D Character Artist

Demiurge Studios
02.2023 - 03.2023

3D Character Artist

Inventuna Games-Heroes Chained
11.2021 - 6 2022

Bachelor of Cartoon And Animation - Cartoon And Animation

Bahçeşehir University
01.2018 - Current

High School Diploma - undefined

Nişantaşı Birey High School
01.2014 - 04.2018
AHMET EMİR ÇELİK3D Character Artist