
Passionate Character Artist with a strong commitment to creating high-quality 3D characters and assets in both realistic and stylized styles. Extensive experience in designing, modeling, and texturing using industry-leading tools such as ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine 5. Skilled in developing detailed character models, hair cards, and realistic outfits, with a focus on versatility in design. Proven ability to create look dev scenes for both game and presentation purposes and contribute to cinematic sequences. Known for a keen eye for detail, creativity, and a collaborative approach, with a track record of applying feedback effectively and consistently meeting deadlines to deliver visually compelling assets that enhance immersive gameplay experiences.
Hair and Grooming
Character Design & Modeling:
Adobe Photoshop
Anatomy knowledge
Real-Time Rendering
Shader Development
Unreal Engine
Texturing
3D Sculpting
Retopologize
Clothing Design
Cinematic Production