Summary
Overview
Work History
Education
Technical Profile
Accounts
Timeline
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Abdullah Ahmet Askin

Unity Game Developer
Izmir

Summary

Passionate Game Developer with 4+ years of industry experience crafting addictive games through Unity and Cocos with a detail-oriented mindset. A lifelong gamer who believes playtesting is the soul of development—I refine mechanics not just as a developer, but as an avid player invested in perfecting the experience.

Overview

4
4
years of professional experience
4
4
years of post-secondary education

Work History

Game Developer

Moon Active
Turkey, Istanbul
11.2023 - Current
  • Tracked build size (under 150MB) and memory usage (under 1GB) using tools (AndroidStudio, MemoryProfiler, ProjectAuditor) by comparing deltas against previous release to identify and fix regressions. Separately, implemented ~300MB memory optimization initiative, reducing memory-related crashes (~21%).
  • Developed key features (Preboosters, Superboosters, Invite Friends) that increased average playtime (~16%) and boosted new user ARPU (~11%).
  • Identified and resolved prod-issues post-rollout by analyzing user behavior data (BigQuery) and system logs (Coralogix), pinpointing root causes like API timeouts and implementing fixes to ensure smooth user experiences.
  • Monitored rollout version-over-version across releases by comparing build metrics (API latency, error rates, memory usage) using analytics solutions (Coralogix, Crashlytics, Looker, New Relic).

Game Developer

Ruby Game Studio
Turkey, Izmir
03.2023 - 09.2023
  • Base implementation of addressable system and Ruby-based standard workflows (outsourced project Wizard Hero), enabling scalable resource management and cross-team collaboration.
  • Reduced crashes with memory optimization for post-soft launch through structural improvements to texture streaming, I/O pipelines, and addressable systems (Deep memory profiling).
  • Used Entitas ECS to develop new gameplay features, optimizing CPU overhead (e.g 500+ runtime-spawned creatures).

Cocos Game Developer

Ruby Game Studio
Turkey, Izmir
06.2022 - 04.2023
  • Contributed to AI, gameplay, and feature development for Hunter Assassin (1B+ downloads), including enemy AI behavior, player progression systems, and production fixes, achieving a 99.9% crash-free experience (via Crashlytics).
  • Designed and developed debug tools in C++ for marketing, liveops, and game economy, including structural system designs, and implemented backend synchronizations for Hunter Assassin 2 (50M+ downloads).

Game Developer

Ruby Game Studio
Turkey, Izmir
09.2021 - 02.2022
  • Contributed to the development of top-chart games
    - Forensic Master (Top #1 US)
    - Zodiac Runner (Top #2 US)
    - Football Life (Top #6 US)
    - Wig Run (Top #30 US)
  • Developed tools and gameplay features to support marketing efforts, enabling the creative team to create high-performing ad creatives.

Game Developer

Endless Games
Turkey, Izmir
01.2021 - 09.2021
  • Delivered 12+ game prototypes for Rollic Games within 8 months using rapid prototyping methods.

Education

Bachelor of Science - Software Engineer

Karadeniz Technical University
Turkey, Karadeniz
04.2018 - 06.2022

Technical Profile

  • C#, C++, Java, Git Version Control, Unity, Cocos2D-x, SQL

Accounts

  • LinkedIn: https://www.linkedin.com/in/abdullah-ahmet-askin/
  • GitHub: https://github.com/AbdullahAskin

Timeline

Game Developer

Moon Active
11.2023 - Current

Game Developer

Ruby Game Studio
03.2023 - 09.2023

Cocos Game Developer

Ruby Game Studio
06.2022 - 04.2023

Game Developer

Ruby Game Studio
09.2021 - 02.2022

Game Developer

Endless Games
01.2021 - 09.2021

Bachelor of Science - Software Engineer

Karadeniz Technical University
04.2018 - 06.2022
Abdullah Ahmet AskinUnity Game Developer